XNA Game Studio.....


INTRODUCTION:



Microsoft XNA is a set of tools with a managed runtime environment provided by Microsoft that facilitates computer game development and management. XNA attempts to free game developers from writing "repetitive boilerplate code" and to bring different aspects of game production into a single system. The XNA toolset was announced March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 Beta was released on the 12th of July 2010 along with the Windows Phone 7 Development Tools beta.

XNA currently encompasses Microsoft's entire Game Development Sections, including the standard Xbox Development Kit and XNA Game Studio.

  • XNA Game Studio is an integrated development environment (IDE) for development of games. Five revisions have been released so far.
  • The XNA Framework Content Pipeline is a set of tools that allows Visual Studio and XNA Studio to act "as the key design point around organizing and consuming 3D content".


XNA BUILD:

XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts. A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine. XNA Build helps identify the pipeline dependencies, and also provides API access to enable further processing of the dependency data. The dependency data can be analyzed to help reduce the size of a game by finding content that is not actually used. For example, XNA Build analysis revealed that 40% of the textures that shipped with MechCommander 2 were unused and could have been omitted.


XNA FRAMEWORK:

The XNA Framework is based on the native implementation of .NET Compact Framework 2.0 for Xbox 360 development and .NET Framework 2.0 on Windows. It includes an extensive set of class libraries, specific to game development, to promote maximum code reuse across target platforms. The framework runs on a version of the Common Language Runtime that is optimized for gaming to provide a managed execution environment. The runtime is available for Windows XP, Windows Vista, Windows 7, and Xbox 360. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. Games that run on the framework can technically be written in any .NET-compliant language, but only C# and XNA Game Studio Express IDE and all versions of Visual Studio 2008 are officially supported.

The XNA Framework thus encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience. The XNA Framework integrates with a number of tools, such as the Cross-platform Audio Creation Tool (XACT), to aid in content creation. The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox platform can currently only be distributed by members of the Microsoft XNA Creator's Club which carries a $99/year subscription fee. Desktop applications can be distributed free of charge under Microsoft's current licensing.


XNA GAME STUDIO EXPRESS:

XNA Game Studio Express is intended for students, hobbyist, and independent (and homebrew) game developers. It is available as a free download. Express provides basic "starter kits" for rapid development of specific genres of games, such as platform, real-time strategy, and first-person shooters. Developers can create Windows games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club/XNA "Creator's Club". The initial release had no way of shipping precompiled binaries to other Xbox 360 players, but this was changed in "XNA Game Studio Express 1.0 Refresh"; it is now possible to compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club/Creator's Club members.

The first beta version of XNA Game Studio Express was released for download on August 30, 2006, followed by a second version on November 1, 2006. Microsoft released the final version on December 11, 2006.

  • On April 24, 2007, Microsoft released an update called XNA Game Studio Express 1.0 Refresh.

VERSIONS:

  1. XNA Game Studio 2.0: XNA Game Studio 2.0 was released on December 13, 2007. XNA Game Studio 2.0 features the ability to be used with all versions of Visual Studio 2005 (including the free Visual C# 2005 Express Edition), a networking API using Xbox Live on both Windows and Xbox 360 and better device handling. It is also available to download free on the XNA Creators Club website.

  2. XNA Game Studio 3.0: XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. A beta of the toolset was released in September 2008. The final release was released on 30 October 2008. XNA Game Studio 3.0 now supports C# 3.0, LINQ and most versions of Visual Studio 2008. There are several more new features of XNA Game Studio 3.0 also, such as a trial Mode added to XNA Game Studio 3.0 that will enable creators to easily add the required trial feature to their games, Xbox LIVE multi-player features like in-game invites, create cross-platform games that work on Windows, Xbox 360 and Zune.


  3. XNA Game Studio 3.1: XNA Game Studio 3.1 was released on June 11, 2009. The API includes support for video playback, a revised audio API, Xbox LIVE Party system and support for games to use the Xbox 360 Avatars.This version of the software is available for students to download as part of Microsoft's DreamSpark program which adds a 12-month trial subscription to the XNA Creators Club.

  4. XNA Game Studio 4:XNA Game Studio 4 was announced and released as a 'Community Technical Preview' at GDC on March 9, 2010. It adds support for the Windows Phone 7 platform (including 3D hardware acceleration), Configurable Effects, Built-in State Objects, Graphics Device Scalars and Orientation, Cross-platform and Multitouch Input, and Visual Studio 2010 integration. It is currently available as a Beta and is due for final release in 2010.


XDK EXTENSIONS:

Formerly known as XNA Game Studio Professional, XDK Extensions is an add-on to XNA Game Studio and requires the Microsoft Xbox 360 Development Kit. Both are only available for licensed Xbox developers. The extensions include additional managed APIs for achievements, leaderboards, and other features reserved for licensed game titles. Titles developed using XDK Extensions include winners of Microsoft's Dream-Build-Play competition among others. The most heavily publicized of these was The Dishwasher: Dead Samurai.


XNA INDIE GAMES:

Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community, for which premium membership is required, this costs US$49 for 4 months or US$99/year. All games submitted to the community are subjected to peer review by other creators. If the game passes review then it is listed on Xbox Live Marketplace. Creators can set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.

Microsoft also distributes a free year premium Creators Club subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allow students to develop games for the Xbox 360, but a premium Xbox Live account is still required to submit the game for the Marketplace.

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Windows Azure........

INTRODUCTION:


Microsoft's Windows Azure Platform is a cloud platform offering that "provides a wide range of Internet services that can be consumed from both on-premises environments or the Internet"(though the platform itself is not made available for on-premises deployments). It is Microsoft's first step into cloud computing following the launch of the Microsoft Online Services offering. In short, it's Microsoft infrastructure as a service.

Azure Services Platform is an application platform in the cloud that allows applications to be hosted and run at Microsoft datacenters. It provides a cloud operating system called Windows Azure that serves as a runtime for the applications and provides a set of services that allows development, management and hosting of applications off-premises.All Azure Services and applications built using them run on top of Windows Azure.

Windows Azure has three core components: Compute, Storage and Fabric. As the names suggest, Compute provides computation environment with Web Role and Worker Role while Storage focuses on providing scalable storage (Blobs, Tables, Queue, Drives) for large scale needs.

The hosting environment of Windows Azure is called the Fabric Controller - which pools individual systems into a network that automatically manages resources, load balancing, geo-replication and application lifecycle without requiring the hosted apps to explicitly deal with those requirements.In addition, it also provides other services that most applications require — such as the Windows Azure Storage Service that provides applications with the capability to store unstructured data such as binary large objects, queues, drives and non-relational tables.Applications can also use other services that are a part of the Azure Services Platform.

Azure Services Platform provides an API built on REST, HTTP and XML that allows a developer to interact with the services provided by Windows Azure. A client-side managed class library is also provided that encapsulates the functions of interacting with the services. It also integrates with Microsoft Visual Studio so that it can be used as the IDE to develop and publish Azure-hosted applications. Windows Azure is commercially available as of 1st Feb 2010. Users can purchase Windows Azure service time from the http://www.microsoft.com/azure website.

Azure also offers Content Delivery (CDN) services as an option. Currently in no-cost "Community Technology Preview" the Azure CDN enables worldwide low-latency delivery of static content from Azure Storage to end users from 18 data centers worldwide.


COMPETITORS:

Windows AZURE has some of its competitors also in the industry...like


IMPLEMENTATION:

The Windows Azure platform uses a specialized operating system, called Windows Azure, to run its "fabric layer" — a cluster hosted at Microsoft's datacenters that manages computing and storage resources of the computers and provisions the resources (or a subset of them) to applications running on top of Windows Azure. Windows Azure has been described as a "cloud layer" on top of a number of Windows Server systems, which use Windows Server 2008 and a customized version of Hyper-V, known as the Windows Azure Hypervisor to provide virtualization of services.

The platform includes five services — Live Services, SQL Azure (formerly SQL Services), AppFabric (formerly .NET Services), SharePoint Services and Dynamics CRM Services — which the developers can use to build the applications that will run in the cloud. A client library, in managed code, and associated tools are also provided for developing cloud applications in Visual Studio. Scaling and reliability are controlled by the Windows Azure Fabric Controller so the services and environment don't crash if one of the servers crashes within the Microsoft datacenter and provides the management of the user's web application like memory resources and load balancing.

The Azure Services Platform can currently run .NET Framework applications compiled for the CLR, while supporting the ASP.NET application framework and associated deployment methods to deploy the applications onto the cloud platform. It can also support PHP websites. Two SDKs have been made available for interoperability with the Azure Services Platform: The Java SDK for AppFabric and the Ruby SDK for AppFabric. These enable Java and Ruby developers to integrate with AppFabric Internet services.


OFFICIAL DOWNLOADS:

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